geometry processing

Toward editable implicit shapes
“Neuralize” geometry processing pipeline
Iso-Points: Optimizing Neural Implicit Surfaces with Hybrid Representations
Detail-Driven 3D Content Creation
Pursuing high-resolution 3D Geometry with Deep Learning
Differentiable Surface Splatting for Point-based Geometry Processing
Patch-base progressive 3D Point Set Upsampling
Point-based geometry processing